About Clayworks Games

An Indie Studio Fueled by Story, Choice & Community

At Clayworks Games, we're passionately building our first title — a pixel art RPG where light horror blends with exciting adventure. As a new indie studio, our goal is to create rich, choice-driven experiences where every decision matters and every player shapes the journey. We're still in the early stages of development, but everything we make is with you — the player — in mind. Whether you're here to follow our progress, share feedback, or support our dream, we welcome you to be part of our story from the very beginning.
Our Dream

To become a trusted indie studio known for crafting heartfelt, narrative-rich games where every pixel tells a story, and every decision leaves a lasting impact.

Our Quest

To create immersive, choice-driven RPGs that blend emotional storytelling with pixel art charm — empowering players to shape their own adventure.

Feature

What Sets Us Apart

At Clayworks Games, we're not just building a game — we're crafting a deeply immersive pixel RPG that blends the charm of retro visuals with the complexity of modern storytelling. Every line of code, every hand-drawn sprite, and every decision system is designed to give players a living, breathing world they can lose themselves in, and craft their own unique experience around.
Horror • Adventure • Pixel RPG

We’re mixing ominous horror, cozy exploration, and nostalgic pixel aesthetics into a unique genre experience.

No Release Date Yet

The game is still in its early stages. We’re actively building systems, stories, and artwork with love and care. As development progresses, we will post regular updates across socials.

Your Choices. Your World.

Every decision you make matters. The story unfolds based on your actions — forming new paths, relationships, and endings.

Interactive Development, Open Feedback

We’re not just building a game — we’re building it with, and for, you. We welcome feedback and ideas to help us grow and create the best game we can.

Trailer coming soon...